Advanced Lua Programming
Master complex Lua techniques for high-performance Roblox game development
Course Contents
Advanced Lua Concepts
Metatables are Lua's powerful mechanism for customizing object behavior. They allow you to define how objects respond to operations like addition, indexing, and comparison.
metatables.lua
-- Create a custom vector type with operator overloading
local Vector = {}
Vector.__index = Vector
function Vector.new(x, y)
return setmetatable({x = x or 0, y = y or 0}, Vector)
end
function Vector:__add(other)
return Vector.new(self.x + other.x, self.y + other.y)
end
function Vector:__mul(scalar)
return Vector.new(self.x * scalar, self.y * scalar)
end
function Vector:magnitude()
return math.sqrt(self.x * self.x + self.y * self.y)
end
-- Create and operate on vectors
local v1 = Vector.new(3, 4)
local v2 = Vector.new(1, 2)
local v3 = v1 + v2 -- Uses __add metamethod
local v4 = v3 * 2 -- Uses __mul metamethod
print("Metatable magic: " .. v4:magnitude())
Common Metamethods
__index
: Controls access to missing keys in tables__newindex
: Controls writing to missing keys__add, __sub, __mul, __div
: Arithmetic operations__eq, __lt, __le
: Comparison operations__call
: Calling a table like a function